2 Months with Boris – Vampire Slayer


🎬 After Pixel Punch

Last year burned me out.
Over 12 months chasing investments for Pixel Punch - a project that was too ambitious, too expensive, too heavy for an indie team.
We learned a lot. But in the end, we were left with no funding and no clear way forward.

🧛‍♂️ Then Came Boris

I didn’t want to stop. I didn’t want to be bitter.
I just wanted to create.
Something smaller, doable, and most importantly, something finishable, even solo.
That’s how Boris – Vampire Slayer was born.
A pet project. A creative reset. A quiet rebellion.

🎮 Why Run and Gun?

Because:

  • it looked simple (spoiler: it’s not)

  • the mechanics are familiar

  • there aren’t many fresh games in the genre

  • it felt doable with a tiny team and no budget

  • it’s fast-paced and fun to make

⏳ 2 Months In

And you know what?
That "simplicity"? It was an illusion.
Every day brings something new — mechanics, bugs, animations, content, flow, polish...
It all takes time. Focus. Patience.
But there’s also something else:
The thrill of a living, breathing project that moves forward.
Not for investors. Not for hype.
Just for the game itself.

🚧 What’s Next?

I’m not expecting miracles.
I’m just sticking to a plan I know I can survive.
And honestly? That’s already more than I ever managed while chasing funding and external validation.

If you want to follow along, I’ll be sharing updates as I go.
And now, back to work — Boris has vampires to slay.

Files

Boris-Vampirehunter.rar 28 MB
6 days ago

Get Boris - Vampire Slayer

Comments

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This looks pretty cool! Scope is hard. There's a reason why teams can spend 10 years on a game. On the other hand some people can make something cool in just one month. I feel like those people are probably cutting or ignoring so many ideas in order to stay focused. And perhaps having enough foresight to not get hung up on certain obstacles. Good luck!